AirRaid Football
Replacing Unity Multiplay
- Situation
- Unity announced it was shutting down Multiplay, the hosting service AirRaid's live matchmaking and game servers ran on.
- What I owned
- That deployment was my design, and I was the client's main technical contact, so the move was mine to run. The shutdown set the deadline, not us.
- What I did
- I set up matchmaking and server deployment on EdgeGap while the Multiplay servers kept running. A client update pointed players to EdgeGap. We switched at a quiet time and gave players about a day to move over, then shut down the Multiplay side.
- Where it landed
- Live service ran without interruption through the switch. The game is on the iOS App Store with its servers on EdgeGap.








